IM Forum for 4/15/15: Experiments, Prototypes, Previews

Speakers: IMGD 2nd Year MFA Students
Time: Wednesday, April 15, 4-5:50pm
Location: USC’s School of Cinematic Arts Interactive Media Building (SCI), Room 206

Please join us for a special event this Wednesday April 15 at 4:00-6:00PM in SCI 206 when the second year MFA students will be presenting their experiments, prototypes and previews of next year’s IMGD Thesis projects. This will be a dynamic, hands-on opportunity to experience and critique a variety of interactive experiences at a crucial moment in their development. Don’t miss this preview of things to come.

Interactive Media Forum for 3/25/15: Refik Anadol

Speaker: Refik Anadol
Time: Wednesday, March 25, 4-6pm
Location: USC’s School of Cinematic Arts Interactive Media Building(SCI), Room 206

Refik Anadol is a media artist, director and designer born in Istanbul, Turkey in 1985. Currently lives and works in Los Angeles, California. He is a lecturer in UCLA’s Department of Design Media Arts.
Refik is working in the fields of site-specific public art with parametric data sculpture approach and live audio/visual performance with immersive installation approach, particularly his works explore the space among digital and physical entities by creating a hybrid relationship between architecture and media arts. He holds a master of fine arts degree from University of California, Los Angeles in Media Arts, master of fine arts degree from Istanbul Bilgi University in Visual Communication Design as well as bachelors of arts degree with summa cum laude in Photography and Video. Co-founder and Creative director at Antilop.

As a media artist, designer and spatial thinker, Refik Anadol is intrigued by the ways in which the transformation of the subject of contemporary culture requires rethinking of the new aesthetic, technique and dynamic perception of space. Anadol builds his works on the nomadic subject’s reaction to and interactions with unconventional spatial orientations. Embedding media arts into architecture, he questions the possibility of a post digital architectural future in which there are no more non-digital realities. He invites the viewers to visualize alternative realities by presenting them the possibility of re-defining the functionalities of both interior and exterior architectural formations. Anadol’s work suggests that all spaces and facades have potentials to be utilized as the media artists’ canvases.
He has been given awards, residencies and has served as a guest lecturer. His site-specific audio/visual performances have been seen in Walt Disney Concert Hall (USA), Hammer Museum (USA), International Digital Arts Biennial Montreal (Canada), Ars Electronica Festival (Austria), l’Usine | Genève (Switzerland), Arc De Triomf (Spain), Zollverein | SANAA’s School of Design Building (Germany), santralistanbul Contemporary Art Center (Turkey), Outdoor Vision Festival SantaFe New Mexico (USA), Istanbul Design Biennial (Turkey), Sydney City Art (Australia), Lichtrouten (Germany).

Interactive Media Forum for 3/4/15: Jeffrey Shaw

Speaker: Jeffrey Shaw
Time: Wednesday, March 4, 4-6pm
Location: USC’s School of Cinematic Arts Interactive Media Building(SCI),Room 108
Title: New Media Art and the Cinematic Imaginary

New Media Art today offers a large spectrum of perceptual experiences that forge new levels of heightened perception based on innovative methods of conveying and exchanging information. These new media technologies demonstrate the power of media to reformulate space and time as a surrogate experience. Their imperative is the disappearance of the picture frame, enabling the interactive viewer to become immersed and enlivened by the re-presented experience. In his presentation Professor Jeffrey Shaw will elucidate a forty year artistic practice than ranges between expanded cinema and virtual reality, showing examples of work that describe the reformulation of narrative as a situation of emergent interaction. He will also describe recent virtual heritage projects being developed at the City University of Hong Kong Applied Laboratory for Visualization and Embodiment (ALiVE).

Jeffrey Shaw has been a leading figure in new media art since the 1960’s. In a prolific oeuvre of widely exhibited and critically acclaimed works he has pioneered and set benchmarks for the creative use of digital media technologies in the fields of virtual and augmented reality, immersive visualization environments, navigable cinematic systems and interactive narrative. Jeffrey Shaw was the founding director of the ZKM Institute for Visual Media Karlsruhe (1991-2002), and in 2003 he was awarded an Australian Research Council Federation Fellowship to co-found and direct the UNSW iCinema Centre for Interactive Cinema Research. Since 2009 Shaw has been Chair Professor of Media Art and Dean of the School of Creative Media at City University in Hong Kong). Shaw is also Visiting Professor at the Imperial College Institute of Global Health Innovation and at the Central Academy of Fine Art in Beijing.

Interactive Media Forum for 11/5/14: Nauman Javed, Gaikai

Speaker: Nauman Javed, Gaikai
Time: Wednesday, November 5, 4-6pm
Location: USC’s School of Cinematic Arts Interactive Media Building(SCI), Room 206

Nauman Javed is a computer engineer presently working at Gaikai, a Sony Computer Entertainment company, on integrating its revolutionary video game streaming service to all kinds of consumer electronics devices, from smart TVs and cable/satellite set-top boxes to tablets and smart phones. He earned his Ph.D. in Computer Engineering earlier this year from the University of Massachusetts Amherst. He has worked in the research and development of various large-scale distributed computer systems, ranging from defense command and control systems to networked radar systems and other cyber-physical systems. Among some of his avocational forays was his development of a language understanding software system to be used on a robot. In his spare time, he enjoys consuming good literature in cognitive science and neuroscience.

Interactive Media Forum for 10/29/14: Judith Donath

Speaker: Judith Donath,
Time: Wednesday, October 29, 4-6pm
Location: USC’s School of Cinematic Arts Interactive Media Building(SCI), Room 108
Title: The Social Machine: Designs for Living Online

Judith Donath is the author of The Social Machine: Designs for Living Online. In her work, Donath synthesizes knowledge from fields such as urban design, evolutionary biology and cognitive science to build innovative interfaces for online communities and virtual identities. The former director of the Sociable Media Group at MIT Media Lab, she created several of the earliest social applications for the web and her work with the Sociable Media Group has been shown in museums and galleries worldwide. She is known internationally for her writing on identity, interface design, and social communication.

Todd Richmond

Interactive Media Forum for 10/15/14: Todd Richmond, ICT

Speaker: Todd Richmond, USC Institute For Creative Technologies
Time: Wednesday, October 15, 4-6pm
Location: USC’s School of Cinematic Arts Interactive Media Building(SCI), Room 206

Todd Richmond is the director of advanced prototype development and transition at the University of Southern California Institute for Creative Technologies. He entered college as a music major – an interest he continues to pursue as a performing bassist and vocalist in a variety of ensembles – but graduated with a B.A. in chemistry. Richmond went on to earn a Ph.D. in chemistry from Caltech. Following a postdoc at UCSF in protein engineering, he accepted a faculty position at The Claremont Colleges where his teaching experience encompassed lecture and laboratory courses in introductory, organic and biological chemistry. In addition he created new curriculum in medicinal chemistry and revamped the biochemistry lecture course. Early in his faculty career Richmond incorporated multimedia and web technologies into his teaching and research. That work led him to evolve from his specific focus on chemistry to instead pursue a broader understanding of the intersections of technology and content. He moved to the USC Annenberg Center in 2000 as managing director, researching trends in new media while fostering emerging digital technologies for collaboration and learning. At ICT Richmond works in a variety of areas including: counter-IED training systems involving video narrative, immersive environments and geo-specific multiplayer gaming scenarios; interactive education including serious games and simulations; visualization, messaging and media as agents of change; viral media and building learning communities. He also is a writer, photographer and filmmaker, having produced/directed a series of “mini documentary” projects as well as numerous new media pieces. On the music tip, he has studied with Grammy-winning bassist Victor Wooten and is currently a mentee of Kai Eckhardt.

Neville Spiteri bio

Interactive Media Forum for 9/24/14: Neville Spiteri

Speaker: Neville Spiteri, WemoLab
Time: Wednesday, September 24, 4-6pm
Location: USC’s School of Cinematic Arts Interactive Media Building(SCI), Room 206
Title: Virtual Reality: Here and Now

Neville Spiteri is CoFounder/CEO of WemoLab, pioneering an immersive
computing platform to unlock content creation on virtual reality devices.
WemoLab’s first product, theBlu, is a virtual ocean experience in collaboration
with the Smithsonian and the OceanElders. Neville is a computer scientist and
creative executive credited on acclaimed multi-million dollar franchises in film and
video games, including True Lies, Apollo13, Terminator 2/3D, Final Fantasy, and
Medal of Honor. Neville started his career as a software engineer on the industry
leading 3D animation product Maya at Wavefront in 1993, then as a technical
director and digital effects supervisor at Digital Domain and Square. He served
as Director of Product Management on the ground floor team of
Greenplum|EMC. Neville was a Producer and Senior Development Director at
Electronic Arts, where he led technology and production teams since 2004.
Neville graduated Summa Cum Laude from Brandeis University in Computer
Science and Cognitive Science in 1992.

Interactive Media Forum for 9/17/14: David Marlett

Speaker: David Marlett (CINEMERSIA,
Time: Wednesday, September 17, 4-6pm
Location: USC’s School of Cinematic Arts Interactive Media Building(SCI), Room 206
Title: CINEMERSIA – So thus Begins the Era of Immersive Cinema

David Marlett is a misfit storyteller – an author, filmmaker, photoartist, screenwriter, professor, innovator, designer, doctoral student… oh and he’s also an over-educated recovering-attorney and crowdfunding guru. (Want to skip ahead? Feel free to browse around on instead.)

Marlett is researching and developing what he calls “cinemersia” – the cinematic, storytelling, and artistic skills and ideas necessary to develop, produce, and distribute feature length, live-action, narrative, HMD-delivered ‘films’ to a broad audience. [insert deep breath here] To that end, Marlett and producer Richard Middleton (The Artist, Hitchcock, I Love You Phillip Morris) are producing Marlett’s screenplay/stage-play, Blue Highway, as one of the first such ‘cinemersive’ films. (Marlett will direct.) Due to its theatrical qualities, limited sets and action, close-in dialogue, and intimate subject matter, Blue Highway is in simultaneous development as both a stage play and a feature film (a ‘first’). See: Variety: Broadway? Bigscreen? ‘Blue Highway’ Preps for Both (2013) This cross-platfrom suitability renders Blue Highway ideal for “immersive cinema’, the production of which is often surmised as akin to filming a play from an on-stage perspective. (BTW, Marlett is always on the hunt for artists, innovators, techies, producers, and hardware companies right for the Blue Highway production team.)

He is currently pursuing his doctorate in Immersive Cinema at the Arts & Technology Department (ATEC) at the University of Texas (Dallas) where he is a Senior Research Fellow in the ArtSciLab, under the guidance of Dr. Roger Malina. He has a law degree from the University of Texas School of Law, degrees in accounting, economics and finance, and has served on numerous boards and committees, including with the Clinton Global Initiative, United Way Foundations, and the SEC’s Forum for Small Business.

Marlett is a best-selling author, with his first novel, FORTUNATE SON, recently at #3 on Amazon in ‘All Literature and Fiction’, and #2 in ‘All Historical Fiction’. He has created a new sub-genre of historical fiction: the Historical Trial Drama. These novels take major historical trials, and the characters and events surrounding them, and bring them alive. He is published by legendary fiction publisher Lou Aronica (HarperCollins) through a new imprint, StoryPlant; and his literary agent is the incomparable Jane Dystel (NY). All of Marlett’s novels are available on, Barnes & Noble (online and in stores), and Apple’s iBooks. FORTUNATE SON is currently out to producers for placement as a Premium Cable/Netflix dramatic series. Fingers crossed.

He speaks and gives guest lectures regularly on new media, entrepreneurship in the arts, and crowdfunding. In addition, he has written a number of online and print pieces on filmmaking and new media, including columns in Moviemaker Magazine and Digital Book World. He has appeared on all national television news networks and many times in Variety, Deadline Hollywood, and The Hollywood Reporter. Further, Marlett is one of the leading experts in the world on crowdfunding. He is the Founder and Executive Director of the National Crowdfunding Association, the oldest trade association for crowdfunding, and Past-Chairman of the Board of Governors of the World Crowdfund Federation, which pulls together crowdfunding organizations around the globe. In addition, he formed and leads, a crowdfunding support organization for the advancement of crowdfunding’s use in an academic environment.

For more:,, and follow his tweets @David_Marlett

IM Forum for 4/30/14: Ron Azuma

Speaker: Ron Azuma, Intel Labs
Time: Wednesday, April 30, 4-5:50pm
Location: USC’s School of Cinematic Arts Interactive Media Building (SCI), Room 108
Title: Augmented Reality Storytelling

Augmented Reality has the potential to enable new forms of media for storytelling. At CES 2014, Intel partnered with USC to inspire people about this potential, through the Leviathan demos. However, what are the next steps required to determine how AR can effectively enable new forms of storytelling? The critical thing is to find new experiences where the combination of virtual and real is important, enabling meaningful, human connections to the real world. In this talk, I discuss three hypotheses for achieving this goal, called Reinforcing, Reskinning and Remembering, and I provide examples and approaches. The goal of this talk is to start an open discussion about the next steps that we can jointly take.

Ronald Azuma is an Augmented Reality Leader in Intel Labs, where he leads a group that designs and prototypes novel experiences that exploit upcoming technologies that will radically alter what people expect from media. Prior to joining Intel, he helped start the Nokia Research Center Hollywood and also worked at HRL Laboratories. He is known for being a pioneer in AR and is generally credited with defining the term “Augmented Reality.” He built the world’s first working AR system and wrote a paper that is the single most referenced publication in the field of AR and was listed as one of “50 influential papers” from the entire history of MIT Press journal publications. He serves on the Steering Committee for the IEEE International Symposium on Mixed and Augmented Reality (ISMAR). In 2013 he was invited to give a Gilbreth Lecture to the National Academy of Engineering. Ronald is also known as the author of “So Long, and Thanks for the Ph.D.,” a free online guide about surviving graduate school.

IMD Forum for 9/18/13: ZML Design Charrette

Speakers: Mark Baloga, Paul Siebert, & Frank Graziano from Workspace Futures Group, Steelcase, Inc.

Time: Wednesday, September 18, 4-6pm

Location: USC’s School of Cinematic Arts Interactive Media Building (SCI), Room 108

Title: ZML Design Charrette

WorkSpace Futures is the research team at Steelcase that focuses on understanding workplace trends and issues.
“When the social, spatial and informational elements are thoughtfully designed, you are augmenting human interaction,” (Paul Siebert)
For this 511 session, three renowned Design Researchers from Steelcase’s Workspace Futures Group will set a design brief for a charrette on the new ZML space in the SCI Building.

Frank Graziano – principal researcher for 18 years at Steelcase; one of the contributors to the new book “Making Space: How to Set the Stage for Creative Collaboration”; an original researcher on media:scape; service/brand architect for Workspring project.

Paul Siebert – director of research and strategy, develops foresight on the future of work; human-centered design leader in innovation and brand building

Mark Baloga – serial inventor, resulting in more than 20 patents for Steelcase; contributor to the Personal Harbor Workspace which earned him an IDSA Gold IDEA; participator in the cross‐industry collaboration between Steelcase research and IBM research which resulted in the online and offline dynamics of BlueSpace; co‐inventor of the patent‐pending Steelcase media:scape.