Accomplished (Lately)
- * Fixed movement bugs (again)
- * Implemented easy-change system for defenders to flip between defending and normal states
- * Implemented first pass on sound system for defenders
- * Checked off most of the “nitpick” fixes from my DevBlog #10 list for the Defender character
- * Had music meeting and got some first-pass tracks
- * Found out you can’t get access to the sound library if you’re not a student, even for student projects
- * Researched sound effects and audio in general
- * E-mailed an animator
Next Steps
- * Complete movement code for character 3 (post-show)
- * Write AI for character 3 NPCs (post-show)
- * Finish the character 2 “nitpick” fixes
- * Make it so that fleeing characters don’t have to go all the way to their checkpoint before leaving the territory
- * Get final tracks from my musicians
- * Get final sounds from my sound designer
- * Get an animator on board for semester 2
- * Get ribbonfish model from 3D modeler
- * Make list of additional models for modeler to work on
- * Implement AIs dying / respawning
- * Turn off red auras on Antagonists for character 2
- * Figure out the “camera moves on collision” bug for character 2 (probably have to talk to Asher or someone about that)
- * Talk to Mike about implementing a music system similar to “Dear Moon”
As you can see, work continues to proceed/pile up in equal measure. I started to need this list format again to keep everything straight in my mind, so expect further updates over the next week and a half. The winter show is a week from this Friday, so we’re counting down…




So a few people have reacted quite negatively to the quote from my
I did recently buy a high end audio sequencer; I upgraded my old Sonar 3 to the hip and cool Sonar 5 Producer Edition. Among the things that it has is an “intuitive surround panner” that “appears on any surround channel or bus, with no need for patching.” It’s not bad, and it allows for automation too… but for a top-of-the-line professional tool, it feels remarkably amateurish…how about being able to visualize sounds on top of each other? If you want to see sounds relative to others in surround space, your only option is to 