EXHIBITION HOURS
May 5-10, 2007 / 12-8pm
<credits & thanks>
OPENING RECEPTION
May 5, 2007, 4-8pm
EVENING SALON
May 6, 2007, 6-8pm
May 7, 2007, 6-8pm
May 9, 2007, 6-8pm
LOCATION
555 W.23rd Street
Los Angeles, CA 90007
<directions & parking> |

The USC School of Cinematic Arts Interactive Media Division proudly presents ARE YOU HERE, an exhibition of graduate thesis projects from our three-year MFA program. These eleven unique projects range from web visualizations to new genre games to immersive installations, from activist to physically active, and from pedagogical to just plain funny. Taken together, they exemplify the promise of interactive media - glimpses of digital futures, visions of new aesthetics, and contemplations of situation - all worthy of exploration.
|
|
Project AWOL by Vincent Diamante |
Game designers are familiar with placing sounds in 3D space visually. Recording engineers are familiar with placing sound by tweaking individual sounds. Project AWOL seeks to create a dedicated control surface that supplements traditional sound and music recording workflow with the ability to manipulate the surround soundscape via pen interface. [ view paper ] |
Tablet PC, Processing, Sonar |
diamante -|- gmail * com |
Fitting In by Jessica Rosenblatt |
If you traveled back to a different period in history, you would betray yourself as an outsider by your movements and actions before you even had a chance to speak. At its most basic level, belonging to a particular moment in time is a purely physical experience. Try on a woman's clothing from the 1860s and feel how striking the difference can be. [ view paper ] |
Costume, Max/MSP/Jitter, PC |
rosenblj -|- usc * edu |
CityTagz by Mihai Peteu |
CityTagz explores the relationship between geography and local culture in the vast urban region of Los Angeles. By annotating the locales you frequent on a daily basis, you define yourself and your surroundings. [ view paper ] |
Flash, MySQL, PHP |
mpeteu -|- usc * edu |
SONANOS by Doo Yul Park |
Creating/exploring musically constructed world. Procedurally generated visual and music by player's input. Also, Interactive Visual Music Performance using musical keyboard. [ view paper ] |
Original 3D engine for Procedural Graphics and Interactive Music/Sound - Windows PC |
dooyul -|- gmail * com |
Torrent Raiders by Aaron Meyers |
Torrent Raiders is an arcade-style video game and a dynamic network visualization. Driven in real-time by the activity of bit torrent swarms, Torrent Raiders takes place on the ad-hoc networks created by bit torrent users. Players assist in the distributed surveillance of these torrent swarms, sending information to a central server where it is used to drive further visualizations of this information. [ view paper ] |
PC/XNA |
admeyers -|- usc * edu |
Kingpin by Herb Yang |
Kingpin is a web-based PvP (Player-vs-Player), MMO (massively multiplayer online) game of urban mafia strategy. Players manage and recruit a crew of gangsters in a bid to take over the city, interacting in a persistent world with persistent characters. Kingpin tackles some of the host of challenges in MMO game design, and serves as a prototype for a larger scaled 3D MMO world. [ view paper ] |
MySQL, PHP |
herbyang -|- gmail * com |
MultiCam Narrative by Yuechuan Ke |
Interactivity: the greatest challenge to the filmmaker's cinematic control. Multicam Narrative is a new approach to understand the story, the cinema and the recorded reality, where the audience dynamically shifts the point of view and changes the telling. [ view paper ] |
Max/MSP/Jitter |
yuechuan.film -|- gmail * com |
Passively Multiplayer Online Games by Justin Hall |
What does your web surfing say about you? This experimental game follows you around the web, creating a user profile and some simple game mechanics around your web-surfing trails. [ view paper ] |
Ruby on Rails, MySQL |
justin -|- bud * com |
Lambent Reactive by Noah Keating |
An illuminated romp through the aesthetics of synaesthetic kinaesthesia, the Lambent Reactive explores the possibilities of movement-rich gameplay forms with a customized interactive dancefloor. [ view paper ] |
Processing, Java, Lightspace Floor |
noah -|- coercive * org |
Sonorous by Erik Nelson |
An Experiment in Interactive Audio design in the form of a Real Time Strategy game where you control your own Ensemble Musical group. [ view paper ] |
Bushido Game Engine - Windows PC |
efn -|- usc * edu |
Barfly by Josh Green |
A conversational role playing game where the player enters a bar and interacts with its patrons by conversing with them. The object of the game is for the player to find the love of his/her life by the time the night comes to an end. My demo will show the basic conversation engine at work. [ view paper ] |
Flash and PHP/MySQL |
hokyman -|- sbcglobal * net |

copyright USC IMD ©2007 |