IMD 2007 Thesis Show

EXHIBITION HOURS
May 5-10, 2007 / 12-8pm
<credits & thanks>

OPENING RECEPTION
May 5, 2007, 4-8pm

EVENING SALON
May 6, 2007, 6-8pm
May 7, 2007, 6-8pm
May 9, 2007, 6-8pm


LOCATION
555 W.23rd Street
Los Angeles, CA 90007
<directions & parking>

The USC School of Cinematic Arts Interactive Media Division proudly presents ARE YOU HERE, an exhibition of graduate thesis projects from our three-year MFA program. These eleven unique projects range from web visualizations to new genre games to immersive installations, from activist to physically active, and from pedagogical to just plain funny. Taken together, they exemplify the promise of interactive media - glimpses of digital futures, visions of new aesthetics, and contemplations of situation - all worthy of exploration.

 

Project AWOL
by Vincent Diamante
Game designers are familiar with placing sounds in 3D space visually. Recording engineers are familiar with placing sound by tweaking individual sounds. Project AWOL seeks to create a dedicated control surface that supplements traditional sound and music recording workflow with the ability to manipulate the surround soundscape via pen interface. [ view paper ] Tablet PC, Processing, Sonar diamante -|- gmail * com
Fitting In
by Jessica Rosenblatt
If you traveled back to a different period in history, you would betray yourself as an outsider by your movements and actions before you even had a chance to speak. At its most basic level, belonging to a particular moment in time is a purely physical experience. Try on a woman's clothing from the 1860s and feel how striking the difference can be. [ view paper ] Costume, Max/MSP/Jitter, PC rosenblj -|- usc * edu
CityTagz
by Mihai Peteu
CityTagz explores the relationship between geography and local culture in the vast urban region of Los Angeles. By annotating the locales you frequent on a daily basis, you define yourself and your surroundings. [ view paper ] Flash, MySQL, PHP mpeteu -|- usc * edu
SONANOS
by Doo Yul Park
Creating/exploring musically constructed world. Procedurally generated visual and music by player's input. Also, Interactive Visual Music Performance using musical keyboard. [ view paper ] Original 3D engine for Procedural Graphics and Interactive Music/Sound - Windows PC dooyul -|- gmail * com
Torrent Raiders
by Aaron Meyers
Torrent Raiders is an arcade-style video game and a dynamic network visualization. Driven in real-time by the activity of bit torrent swarms, Torrent Raiders takes place on the ad-hoc networks created by bit torrent users. Players assist in the distributed surveillance of these torrent swarms, sending information to a central server where it is used to drive further visualizations of this information. [ view paper ] PC/XNA admeyers -|- usc * edu
Kingpin
by Herb Yang
Kingpin is a web-based PvP (Player-vs-Player), MMO (massively multiplayer online) game of urban mafia strategy. Players manage and recruit a crew of gangsters in a bid to take over the city, interacting in a persistent world with persistent characters. Kingpin tackles some of the host of challenges in MMO game design, and serves as a prototype for a larger scaled 3D MMO world. [ view paper ] MySQL, PHP herbyang -|- gmail * com
MultiCam Narrative
by Yuechuan Ke
Interactivity: the greatest challenge to the filmmaker's cinematic control. Multicam Narrative is a new approach to understand the story, the cinema and the recorded reality, where the audience dynamically shifts the point of view and changes the telling. [ view paper ] Max/MSP/Jitter yuechuan.film -|- gmail * com
Passively Multiplayer Online Games
by Justin Hall
What does your web surfing say about you? This experimental game follows you around the web, creating a user profile and some simple game mechanics around your web-surfing trails. [ view paper ] Ruby on Rails, MySQL justin -|- bud * com
Lambent Reactive
by Noah Keating
An illuminated romp through the aesthetics of synaesthetic kinaesthesia, the Lambent Reactive explores the possibilities of movement-rich gameplay forms with a customized interactive dancefloor. [ view paper ] Processing, Java, Lightspace Floor noah -|- coercive * org
Sonorous
by Erik Nelson
An Experiment in Interactive Audio design in the form of a Real Time Strategy game where you control your own Ensemble Musical group. [ view paper ] Bushido Game Engine - Windows PC efn -|- usc * edu
Barfly
by Josh Green
A conversational role playing game where the player enters a bar and interacts with its patrons by conversing with them. The object of the game is for the player to find the love of his/her life by the time the night comes to an end. My demo will show the basic conversation engine at work. [ view paper ] Flash and PHP/MySQL hokyman -|- sbcglobal * net

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