MFA Thesis Exhibition
May 10-15, 2008 | 12-8 PM

Opening Reception
Saturday, May 10, 2008 | 5-9 PM

LOCATION
555 W 23rd Street
Los Angeles, CA 90007

(Texere Plaza, 23rd/Figueroa St.)
Google Map

free & metered street parking available

The USC School of Cinematic Arts Interactive Media Division proudly presents PRESS START, an exhibition of graduate thesis projects from our three-year MFA program. These eleven unique projects are an eclectic mix of new explorations in interactive media featuring a very wide range of play scenarios and themes. These projects promise to move you, entertain you and make you think.

FEATURING WORKS BY

Paul Bellezza
Mike Brazil
Jorge Mora Fernandez
Scott Gillies
Matt Korba
Anthony Ko
Victoria Moran
Garrett Rodrigue
Mike Stein
Marc Tuters
Jesse Vigil


CURATORS
Anne Balsamo
Marientina Gotsis
Perry Hoberman

EXHIBIT DESIGN & FABRICATION
Joseph Beer

TECHNICAL DIRECTION
Sean Orndorff, Peter Preuss

PRODUCED BY
Eunsoo Cho, Ala’ Diab
Diana Hughes, Jordan Mirrer
Mike Rossmassler

ACADEMIC SUPERVISORS
Mark Bolas
Peggy Weil

SPECIAL THANKS TO
Adrienne Capirchio
Scott Fisher


Mungeon

Paul Bellezza

Mungeon is a game research project that seeks to explore the process of designing games specifically for free to play micro transaction based business models. The goal of the project was to design and execute a unique asynchronous online multiplayer game from the ground-up that emphasizes the ability to diversify and expand upon its game experience through the earning and purchasing of virtual assets. The end result of this research is Mungeon: a game where users build and share playable dungeons in a world underneath a child's bed.

RagnaRøkk

Mike Brazil

RagnaRøkk is an experiment in trying multiple ways of combining music and traditional gameplay. The player uses a Guitar Hero controller to navigate through the gamespace, fight enemies, cast spells, and solve puzzles. Throughout the game, the actions of the player have musical repercussions, serving to pull the player deeper into the experience.

Multicultural Videos

Jorge Mora Fernandez

Multicultural Videos (MCV) is an Interactive Online Museum based on a Video Database developed by an International Community of Artists from many creative disciplines. MCV is a networked community space where people share, create, learn and promote culture, arts and artistic self-expression through online videos. Visit MCV @ www.multiculturalvideos.org.

Heist

Scott Gilles

Heist is an interactive physical installation game where you are one of a group of thieves who have been hired to break into a high security room to steal the high tech prototype. Plan your attack, avoid the security systems, unlock the safe and escape with the loot.

The Misadventures of P.B. Winterbottom

Matt Korba

Enter a macabre and comical silent film world filled with mischief, time travel, and delicious pie. Record yourself and harness your time bending abilities to cooperate, compete against, and disrupt your past, present, and future selves. Winterbottom's debut misadventures present whimsical spin on the notions of time, space, and play.

SeeDrive

Anthony Ko

SeeDrive is a traffic awareness system that turns your car into a traffic probe, sending both speed data and live video to the cars around you. By having access to the videos and the corresponding positional data of other cars the SeeDrive client will enable a user stuck in traffic to hop from car to car. Looking through the viewpoint of another vehicle, a visual assessment of the congestion can be made.

The Unseen

Victoria Moran

As narrative through cinematics becomes more prevalent in today's gaming world, the gamer is quickly becoming little more than a passive viewer. The Unseen is a sound based experiment in interactive fiction and gaming to physically bring the player into the narrative to interact with a non-player character. The setting is a museum art gallery, transformed by a paradox of time and space, that connects our universe with an unseen world parallel to our own.

Project Energize

Garrett Rodrigue

Inspired by Eames' Powers of 10, Project Energize explores a 2D game space at various levels of scale, using only the analog sticks of the Xbox 360 controller. Beginning at the atomic level, the player embarks on a journey that spans four increasing scales of life. At each scale the player manipulates elements populating the space, and experiences the ways in which elements at larger scales take on different forms based on the player's actions at the smaller scales.

Empireville

Mike Stein

Empireville needs your help. A picturesque little town in America, the good people of Empireville are terrified at the prospects of big box retail and cookie cutter tourism moving in, and destroying their way of life. To fight back, they've opened up their own stock market, so all of America can become invested in Empireville's way of life. Using your cell phone, call 206-607-8073, and start buying and selling stocks on the Empireville stock market.

S(t)imulation

Marc Tuters

S(t)imulation is the practice component of a thesis that explores philosophies of consciousness within the electronic arts. A site specific installation, the piece centers around a 12-foot mural painted in a surrealist/cubist style. Based on the realtime input of the viewers contemplation, a scale image of the mural is processed and projected back onto the painting's surface, augmenting it with light to reveal its multiple dimensions.

Original Fin

Jesse Vigil

While on the surface a game about telekinetic fish, ORIGINAL FIN is the showcase for something Jesse calls Adaptive Story Architecture. Using simple universal programming tricks and a method cribbed from the personality quizzes in women's magazines, the game uses the your own personal play style to make determinations about what will happen next in the game's story.
 

USC School of Cinematic Arts

UNIVERSITY OF SOUTHERN CALIFORNIA